Chapter 194 3D Parkour Doesn't Need 3D
Chapter 194 3D Parkour Doesn't Need 3D
Chapter 194 3D Parkour Doesn't Need 3D
Quake has sold over 50 copies on its first day, including both PC and console versions.
This achievement has already crushed all its competitors from the same period.
Our daily sales are more than others' entire quarterly sales. How can we compete?
Keep in mind that this is despite the fact that the adoption rate of Nova Radeon graphics cards is not ideal.
If everyone has a compatible cartridge, the sales of this game will probably rise to a whole new level.
even----
This work has the potential to become a classic tool for future gamers to test graphics card performance.
In just one day, players from various regions have already given different feedback.
Clearly, the gaming experience for those who bought the high-end version of the Nova Radeon is slightly different from that of others.
It has a higher frame rate and better picture quality.
This already speaks volumes.
As a result, gaming communities from all over the world immediately gathered together to conduct some research, and sure enough, they found differences.
The highest performance version is obviously the most expensive lab-grade version, which is currently only available to the truly wealthy.
The second-best performer surprised everyone.
It's NovaXeno!
The Quake game on the NX console actually outperformed a graphics card with only 512KB of video memory in terms of overall performance!
It's worth noting that in order to control costs, the NX only had 256KB of video memory.
However, the answer to this question was quickly found.
Electronic Games magazine even added an extra issue specifically for this occasion.
The reason for this difference is surprisingly simple.
Unlike PCs, which require an interface to integrate the graphics card, the NX directly uses Micron's original chipset and connects to the processor through a specially designed architecture.
This makes its data exchange efficiency far exceed that of ISA slot version graphics cards.
Furthermore, NX's SDRAM memory further raises the performance ceiling.
The processor, which has freed up a significant amount of performance, uses all of that performance for gaming.
This means that although the NX lags behind some of the current top-of-the-line high-end machines in terms of absolute configuration, its gaming performance is far superior.
Nova Radeon's outstanding performance has given a sharp twist to the wheels of history that were running smoothly.
The butterfly effect has finally swept through the semiconductor industry.
Following the release of Quake, graphics card manufacturer Hercules officially launched its new flagship product.
Unlike 3D-specific hardware accelerator cards like Nova Radeon, Hercules took an extremely clever approach.
"Used to assist the Nova Radeon's 2D graphics card?"
Lin Lixin was slightly taken aback when he saw the graphics card that Vivian had brought, which was covered with dense black chips.
I have to say this card really lives up to the name "Hercules".
The card is piled high with material to an extreme degree; its length is more than three times that of the slot itself.
However, it does not have their company's 3D acceleration chip; it is indeed a card used for rendering 2D images.
"Yes, they implemented a very interesting feature."
Vivian nodded. "When NovaRadeon is not running, it will take over the normal rendering of the system and maintain extremely low power consumption, which can reduce the electricity costs caused by NovaRadeon's high power consumption."
"Huh? Is that so?"
Lin Lixin raised an eyebrow.
In his memory, Hercules should have developed its own HGC display standard around 87, a high-performance version of CGA.
After being burned by 3D chips in the 90s, it had no choice but to withdraw from the market.
And now, under their influence, they have actually created such a unique product.
"Yes, and not only that, it can also take over rendering needs outside of the game while the NovaRadeon is running the game, freeing up all of the NovaRadeon's performance for the game."
Vivian was right, this really is a support card.
A purely support card specifically designed for the game.
"Wow, that's a great idea!"
This design became very common in some mobile devices in later generations, such as laptops that could switch between plugged-in and unplugged modes.
When not plugged in, the integrated graphics, which consumes less power, are used to reduce performance and save power.
Once plugged in, the game card can fully unleash its performance.
"Should we contact them? Or just acquire them?"
Vivian put it aside and asked.
"Hmm—no need, let them do what they want."
After thinking for a moment, Lin Lixin decisively shook his head.
Excessive monopoly in the semiconductor industry can have the opposite effect.
It's enough to keep Micron as a wafer fab to continuously output 3D chips.
If manufacturers like Hercules plan to develop their own non-reference 3D cards in the future, they will still have to source from Micron.
Now, those manufacturers who were still producing 2D accelerator cards have finally figured it out.
"This healthy competition will actually help us further promote the widespread adoption of graphics cards. All we need to do is ensure that we never fall behind in chip technology."
Activision.
Although Quake has been officially released, the development of the 3D engine is far from over.
Unlike the Quake C scripting language available in games, a proper 3D development engine naturally requires a fully functional N language editor to maximize the development of the desired content.
However, Lin Lixin came here this time for another matter.
That is, of course, the Temple Run game I mentioned earlier.
Arcade games were the origin of Gamenova's success, so we can't favor one over the other.
"Lin, I'm ready."
David, sporting his distinctive mushroom haircut, led Lin Lixin to the PC he was using for development.
During this time, he was not idle. In addition to continuing Activision's restructuring work, he also started the new project that Lin Lixin mentioned ahead of schedule.
The development of the Quake engine has entered its later stages, and Ben Goch has been somewhat freed up.
David was fairly pleased with this kid who had performed remarkably well in the Quake project.
Seeing that Carmack was ignoring him after he had used him up, and was keeping everyone at arm's length while working on the remaining breakthroughs, David felt a little sorry for him.
So David simply brought him into his project team.
The two have now created a version based on the real 3D space technology in Quake.
"Hmm—well done, but it's a bit over-designed."
Lin Lixin frowned slightly, then shook his head.
They seem to have been somewhat misled by the exaggerated portrayal in "Quake".
"We don't need true 3D like Quake. Although we're making 3D parkour, we can use some technical means to 'trick' it."
"Hmm? How so?"
David was taken aback; he had expected a pleasant surprise from Lin Lixin.
"3D parkour doesn't necessarily have to be in 3D."
Lin Lixin grinned, picked up his keyboard, and started a project.
It's been a long time since he's personally developed something character by character like this.
David looked on with some doubt, and Lin Lixin's hand moved so fast that it almost left a blur.
The 100 bonus to all his attributes from the quest was finally showing its true effect.
Before long, a thing made entirely of monotonous blocks of color appeared before David.
Although it was monotonous, David's eyes lit up instantly.
At the bottom center of the screen is a solid-color cube, which jumps up and falls down as Lin Lixin presses the button.
Above that is a line of the same solid color.
The lines continue to fall downwards, and the scaling is applied to make them larger and larger.
One after another —
It was clearly a 2D animation, but David felt like he was in 3D.
It's as if the square in the center of the screen is actually moving forward on a road.
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EBE