Chapter 187 Give me Fallout
Chapter 187 Give me Fallout
Chapter 187 Give me Fallout
To implement this ambitious plan, EA had to suspend all other current projects and focus all its efforts on the new Business System.
P-tree technique.
This is why Tripp directly convened all the key technical personnel from both companies to attend this meeting.
"We need a complete rendering architecture, not just for Fallout, but a reusable 3D rendering module."
Tripp slammed his fist on the table and revealed his true purpose.
With his business acumen, it's easy to see that 3D is destined to be the future trend of video games, and this trend will even come much faster than expected.
The next technological explosion is just around the corner.
In order to secure a ticket to the new era, he must accomplish this grand undertaking.
A rendering module that can be used for all future projects.
Once it can be implemented, EA and its subsidiaries will have the ability to develop 3D games.
Instead of forever following in GAMENOVA's footsteps and eating their leftovers.
Although following in the footsteps of GAMENOVA has allowed them to benefit from the increased popularity, they have sometimes earned even more than before.
But if given the choice, who wouldn't want to be the one standing at the top, taking the first bite?
Leftovers are leftovers after all.
If they want to make sports games, 3D will be of paramount importance.
Tripp had already realized that GAMENOVA couldn't possibly focus all its energy on developing sports games.
The niche gap for EA still exists.
"Mr. Tripp, if that's the case, I know a company that might be suitable for this task."
Fergus thought for a moment, and a name suddenly flashed through his mind: "A new company that was founded just last year, called Bethesda," BethesdaSoftworks, LLC, in Maryland.
"Bethesda—?"
Tripp listened to the somewhat familiar name and tried hard to recall, "Ah, is that the game company Christopher founded? I've met him, the genius who graduated from MIT."
Although it was just a small company with not many works, Tripp did have some impression of them.
Because they released a game called "Gridiron!" on C64 and AtariST.
A rugby-themed game featuring a physics engine designed by Christopher himself.
For PC games like this, Tripp would naturally not miss the opportunity to win them over.
Tripp approached the other party almost immediately upon seeing it.
However, at that time, the young and ambitious Christopher had just made a fortune in his VideoMagic lab.
Sacrificing autonomy to become a vassal of EA?
It's obvious that the other party would never agree to something like this.
Christopher directly invested $100,000 of his own money, plus a large amount of equity, to build a production plant on the spot in Maryland.
If it weren't for the phenomenal success of Double Dribble last year, which shook up the entire sports game market, Gridiron! might have even become the best-selling sports game of the year.
Yes, if "One-on-One" hadn't been competing against Gamenova and hadn't had the massive traffic from sports stars, perhaps EA...
They really are going to be defeated by this newly established small company.
Even so, Gridiron! became the best-selling rugby-themed video game of last year.
It's impossible for Tripp not to be impressed by a company with such a completely conflicting ecological niche as EA.
"Should we collaborate with him?"
Just thinking about how difficult this task would be gave Tripp a headache.
Christopher's home in Bethesda, Maryland.
"A pseudo-3D rendering module based on BSP tree space segmentation? That's it?"
Christopher straightened his suit and tie; he was going to attend a small meeting.
Tripp's appearance made him abandon his original plan and decide to listen to what the other party had to say this time.
But to his surprise, Tripp extended an olive branch to him once again.
This time, however, the goal is not to recruit them as exclusive developers for EA, but to invite Bethesda to co-develop a 3D rendering module.
"Does Mr. Christopher have a solution?"
Tripp was secretly pleased; the more flamboyant the other party's attitude was, the more confident he felt.
This proves that the other party might actually be able to solve the technical problems they are currently facing.
"Mr. Tripp, cooperation is no problem, but—what conditions are you planning to offer?"
He smiled and invited Tripp into his study.
On the IBM high-end machine on the desk, a rudimentary program demo was running.
It was a rudimentary 3D scene, without any decorations or textures.
But the moment he saw it, Tripp's pupils contracted sharply in horror.
Support pillars, ground with height differences —
Aside from the lack of lighting and texture mapping, its performance is already in line with the new technologies showcased in DOOM.
How long has it been since it was released?
Tripp looked at Christopher with a hint of apprehension.
If EA is allowed to continue its deep cultivation in the sports game field, it may find it difficult to survive in the future.
"condition----"
Tripp thought for a moment, gritted his teeth, and said, "Bethesda will receive 10% of the revenue from any subsequent works developed using this rendering module."
This was already the maximum concession he could accept.
Even if they could produce their own version through secondary iterations, he didn't want the other party to make even more money from it.
"Ha, how about I suggest something?"
Christopher shook his head, clearly dissatisfied with the offer. "I don't need much of a cut; I'm not interested in EA's game sales. But I did hear that Interplay is currently developing a game called Fallout?"
"You want the Fallout IP?!"
"This is a great deal, isn't it?"
In exchange for a half-finished project that hasn't even been launched yet, a rendering engine that might hold tens of millions of dollars in profits.
Tripp frowned.
After a long pause, he finally steeled himself and nodded emphatically, saying, "Okay!"
Activision.
Will received a call from Lin Lixin and rushed over from headquarters.
Since the Civilization project, Will has been in a long period of inactivity.
Aside from continuously improving his various system modules, he basically had no other tasks to attend to.
"Come on in, sit here. I've got something good to show you."
Lin Lixin sat in front of David, the two of them facing a C64, which seemed to be running some kind of game. The screen kept flashing various colored pixels, which were reflected on their faces.
Will blinked a few times before taking a step and quickly approaching Lin Lixin.
He also saw what Lin Lixin wanted to show him.
Unsurprisingly, this is a video game.
The entire game screen is composed of a cross-section of a three-story house.
The first floor, the second floor, and the attic were all decorated in a very proper manner, with walls used to divide the rooms.
"Ah, this is LCP! I've played it, I'm a huge LCP fan!"
Will's eyes widened immediately.
LCP, short for Little Computer People, is the world's first electronic pet game.
It is also the world's first game with a "life simulation" gameplay.
Developed by David Copperfield in 1985 and published by Activision.
"Yes, didn't you want to develop a life simulation game? I just remembered this game—oh right, I forgot to introduce you, this is Mr. David, the developer of LCP."
"?!"
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